Friday, 9 January 2026

Five Nights At Freddy's 2 (2025)

I didn’t like Five Nights At Freddy’s. I knew I would still watch the sequel though. And I will watch any other instalment that comes along. I have started, my k mind won’t allow me to stop.

Set some time after the events of the first film, this has Mike (Josh Hutcherson) worrying about his little sister, Abby (Piper Rubio), as she spends her time wishing to be back with some of her friends. Those friends being dead children trapped in a restaurant is a bit of a problem, but maybe some supernatural force can help them wander further afield. And maybe more animatronic mayhem can ensue. Vanessa (Elizabeth Lail) is also dealing with spirits, but that is often specifically tied to the dark legacy of her father (Matthew Lillard).

Director Emma Tammi returns, but has left the screenplay fully in the hands of Scott Cawthon this time around. That might have been a bad decision. I am sure there are a lot of details and imagery here that will please fans of the game series, which (lest we forget) was created by Cawthon, but there’s not enough here to please anyone else. Despite my dislike for the first film, it at least felt like a decent enough gateway horror for younger movie viewers who had already been experiencing a number of the scares via the games. This, on the other hand, is just a mess. It often needs the characters to act like idiots. And, worst of all, it’s horrible dull.

Even the cast seem resigned to the fact that their presence is only getting in the way of the animatronics that everyone paid to see. Hutcherson has no energy in his performance, Lail feels one eye-roll away from just sidling her way towards the exit, and it’s only Rubio who does decent work, benefiting from the fact that she is a young child who doesn’t necessarily recognise the danger in her actions. Lillard isn’t used enough, which is understandable, but Freddy Carter, Wayne Knight, and McKenna Grace also feel sorely wasted.

I assume that those who loved the first film will at least enjoy this, but I wouldn’t be surprised if even the most die-hard FNAFers didn’t at least wonder why they were given something that feels so lazy and more like a place-holder than a fully-developed feature. This doesn’t even feel like a videogame, which might not have been so bad. It feels like a hurried trial/patch, thrown out to keep the IP at the forefront of gamers who might soon start to outgrow the series, if they haven’t already.

3/10

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