Intrigued by the premise of Relaxer, I enthusiastically decided to watch it as what I thought was a fairly new release, ignorant of the fact that it was actually first released about eight years ago. That doesn't mean that it was always in this final form, of course, but it certainly seems to have spent some time "in the wild" before receiving any kind of wider and more mainstream release. I don't think there will be too many people who view it as any kind of hidden gem.
Joshua Burge plays Abbie, a man who has been challenged by his brother, Cam (David Dastmalchian), to stay seated on a couch until he has defeated a mythical, apparently unbeatable, final level of Pac-Man. Oh, it's also coming up to Y2K, which surely means an apocalypse is looming. Or maybe the apocalypse will be on a much smaller scale, perhaps just a sofa covered in soda stains and bodily excretions.
Written and directed by Joel Potrykus, Relaxer is, ironically, so relaxed about presenting any kind of narrative that it gives viewers nothing to be invested in. The main character could have been amusingly laid back and surrounded by some kind of force field of calm, but he instead comes across as nothing more than a whiny man-baby, locked in a situation of his own making and somehow doing everything he can to make his environment as bad as it can be.
Things start well enough, I guess, with Dastmalchian and Burge having a good bit of interplay, one brother constantly ribbing the other one while he attempts a challenge on a Tony Hawks skateboarding videogame, but it all goes downhill very quickly once Dastmalchian leaves the screen, leaving viewers alone with Burge, who isn't able to add anything interesting to his character. One or two others eventually appear onscreen, but all they do is indulge the behaviour of someone who really needs to be given a swift kick up the backside.
It's obvious that Potrykus thought he came up with an amusing premise, and clearly figured that keeping things set in the one apartment would be good for the budget, but it's not enough to sustain a feature. Not even close. The 91-minute runtime feels as if it overruns by at least an hour. This should have been an anthology segment, at most, or simply tweaked to create a better reason for Abbie having to stay rooted to his sofa (an accident, a trap, anything other than just "that's the challenge").
There's a decent little "punchline" at the very end of the film, but it doesn't make up for the time spent watching so little happen throughout the rest of the runtime. Even the actual videogaming itself never feels realistic, which might seem a petty thing to complain about, but feels crucial as it's such a major factor in the slight plot.
Awful stuff. *insert Pac-Man dying noise here*
2/10
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