Showing posts with label kali reis. Show all posts
Showing posts with label kali reis. Show all posts

Tuesday, 22 September 2026

Resident Evil (2026)

Yes, it's another movie set in the world of Resident Evil, which means another trip to Raccoon City, this time directed by Zach Cregger, who also co-wrote the screenplay with Shay Hatten. But, as you may have already heard, this isn't the most straightforward adaptation of the source material. Cregger isn't interested in faithfully recreating locations or characters from the videogame world. That doesn't mean that he isn't interested in giving people a fun and scary Resident Evil/videogame experience though.

Viewers spend the runtime following Bryan (Austin Abrams), a courier who is qualified to transport medical supplies/organs. He's just finished his last job, just in time to get home and have a very important conversation with his pregnant partner, but is then offered a tempting bonus for one last delivery that is outside the standard delivery range. Unfortunately for Bryan, it's to be delivered to Raccoon City General Hospital, and something has just gone very wrong in Raccoon City. 

There are zombies here, there's at least one vicious dog, and there are a number of impressively huge and angry mutations. If you don't think the character design here is in line with the Resident Evil games then I would argue that you haven't really played many of the games. There's a lot here that feels influenced from elsewhere too (The Thing casts a big shadow over this), but Resident Evil itself has never been the most original property. It's scientists running before they could walk, it's lots of monsters, and it's a great blend of fun and tension. That's what Cregger and Hatten keep running throughout their screenplay. They're also very much aware of the videogame structure, in terms of upgrading weaponry, having areas locked off until certain objectives have been met, and moving from one small location through a number of bigger locations en route to the expected setting for the grand finale.

The propulsive score by Hays Holladay and Ryan Holladay helps to maintain the sense of urgency, the cinematography by Dariusz Wolski is impressive, perfectly keeping things in shadows when needed, but never obscuring anything that's meant to be seen, and many of the shot choices will help to remind you of the dark nights spent nervously directing your videogame character through a doorway or around a corner that could contain some new and challenging horror.

Abrams is excellent in the main role, and he's helped by the fact that he's playing someone who seems genuinely considerate and good-hearted. He makes a big mistake at the start of the film, but this weighs on him for the rest of the runtime, even as the main event takes precedence and makes it increasingly unlikely that he will ever reunite with his partner. I found this hugely refreshing for a horror movie, considering how often we're shown people with flaws and/or secrets that can make things more acceptable when the grim reaper is slashing ever-closer to them with their big scythe. Constantly moving, and constantly muttering or swearing at the madness around him, Abrams is believable and easy to stay alongside. Aside from some characters who appear towards the very end of the movie (which allows for a brief appearance from Zach Cherry), there are very few other characters who stick around for long. Kali Reis and Paul Walter Hauser appear in time to deliver some exposition that sets up the third act, but the latter suffers from being asked to act comedically in a way that doesn't work at all with the rest of the film.

I'm still not sure if I love or hate the ending, but it's one of a number of bold choices that Cregger makes, and comes along after a scene set in a maternity ward that is impressively wild. It also feels in line with the way things always pan out in the videogames. While the whole thing may not be a perfect film, it's almost a perfect horror movie to enjoy at the cinema, with Cregger really knowing how to move between the tension and the brief moments of light relief that allow you to laugh at your own nervousness. Gatekeepers may want to try telling others what does and doesn't count as a Resident Evil movie, but everyone else should just be happy that we have such a wide variety under the one big Umbrella.

9/10

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Wednesday, 15 April 2026

Prime Time: Mercy (2026)

The film may be called Mercy, but the easiest way to let you know my opinion on it is to clarify that no mercy is shown to any viewers who manage to sit through this absolute dross. I've seen some movie mis-steps, and I've already sat through more films trying to make AI a main plot element than I ever wanted to, but this is easily one of the worst star vehicles I've seen in quite some time.

Set in the near future, Chris Raven (Chris Pratt) wakes up to find himself in the Mercy court. He's a detective, but he's accused of murdering his wife. All of the evidence points to him doing it, but the AI Judge Maddox (Rebecca Ferguson) still allows him 90 minutes "trial" to attempt to prove enough reasonable doubt. The clock is ticking. Chris cannot move, but he can access all of the phones and recordings available to the AI system, and he can try to maintain communication with his partner (Kali Reis), his sponsor (Chris Sullivan), and his daughter (Kylie Rogers) while following the slimmest of leads that he hopes will lead to proving his innocence.

It looks as if director Timur Bekmambetov, once an interesting and impressive talent, has been seduced by the dark side. Translation = he seems to have become obsessed with films about tech or plots that can be played out in the "screenlife" form. I won't blame him entirely for this mess though. The majority of the blame needs to be put at the feet of writer Marco van Belle. This is only his second produced screenplay, the first belonging to a film that he also directed back in 2015, but I already believe that people should do their utmost to stop him from writing a third. 

It would be bad enough if it just went through the standard motions of an unimaginative thriller, lacking any proper tension and almost entirely predictable from the first minute to the last. It gets so much worse though. Van Belle seems to have lost focus of his own writing, and instead decided to throw in awful dialogue and clichés that make no sense in the context established onscreen. That's the only explanation I can think of for a film that turns a knowledgeable and smart AI entity into something more akin to an alien or clumsy robot learning about the human race. I wasn't exactly invested in the thing at any point, but I struggled to keep myself from checking out entirely when Pratt says that he's working on a hunch and Ferguson has to keep a straight face while asking "what is a hunch?". I can neither confirm nor deny the rumour that I stood up and yelled "you're an AI entity, you can just find out the definition of what a hunch is in a fraction of a second!" before slamming my face repeatedly into the nearest wall. And that's before the unfeeling and impartial judge starts becoming surprisingly . . . partial, working hard to help our hero get the answers that he needs before the timer runs out/film ends.

It was always going to be difficult to impress people with a film that required Pratt to be the emotional character and Ferguson to be an impassive avatar, and the end result plays out as expected. Both are miscast, and both suffer, but it's Pratt who does more to unbalance the whole film, unconvincing for almost every minute that he's onscreen (and, sadly, he's onscreen for the majority of the runtime). A few supporting cast members do better, but that's not hard.

I'm not sure how much it cost to make Mercy, online sources put it at about $60M, but I can guarantee you that giving that money to ten different film-makers could have given us ten much more interesting slices of science fiction. And any of them might have featured a leading man capable of some proper emoting.

2/10

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